I realized the moment I fell into the fissure that the Book would not be destroyed as I had planned. It continued falling into that starry expanse, of which I had only a fleeting glimpse. I have tried to speculate where it might have landed, but I must admit that such conjecture is futile. Still, questions about whose hands might one day hold my Myst book are unsettling to me. I know my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written. -- Atrus

Saturday, March 1, 2014

RMME Review #3: Stoneship Age

Standard disclaimer: Spoilers abound herein.  If you have any problems, dial information, thank you for calling.

I realized that for some reason I kept writing Black Ship (see Mechanical Age post below) as one word!  What a dork!  

Anyway, I finally played through Stoneship but I haven't got very much to say about it.  It was never my favorite Age.  I do remember that it was the one that stumped me, but after playing it again I have no idea how I could have found it difficult.  It's so easy!  Well, I get stuck on puzzles all the time because I'm not the brightest crayon in the box, so I guess it's no wonder I get stuck on something in Myst.

I played this on a day that was cold and sleety, which doubled the depressing atmosphere of the Age.  Also, it just so happened that my apartment building's boiler broke and I had no heat or hot water!  The environments in these excellent games seem to penetrate your real life!  I would rather that it had been something similar to Myst Island, though.  That would have been nice.

The thunderstorm effects were pretty nice, at least to me.  The lighting affected only certain areas when it lightninged and the thunder was heard either loudly or softly with respect to your location on the island.

Hmmm...do I have screenshots of this?  The time between playing it and writing this post is kind of long and I can't remember much.  Aha!  I just found some notes I took.  

Ah yes, and to address an earlier comment: I apologize if my screenshots are not up to standard compared to what other people produce, but I'm not really posting these to provide wallpapers or whatever else one may want to use them for.  My blog isn't meant to be taken too seriously.  Well, except for my review on the video games exhibition at MoMA.  They're just for glancing at.  But thanks for actually looking through here.  It's nice when you discover you're not talking to yourself.  I don't have anything against talking to myself -- I do it all the time -- but it's cool when there's a dialog.

Lightning flash!
Something I thought was pretty cool was the water that drips down the walls in the hallways leading to the brothers' rooms.  Heh...I guess you can't really tell in the pic.  Maybe I should have taken a video instead. 

Water drippings
Also, I took a closer look at the red page and saw faint writing!  Were the pages that detailed in the previous games?  Either way, it's a nice touch and informs the player that these pages were actually written on and are not just random pieces of paper you stuff into a book.

Scribblings and bibblings
One criticism I do have about Stoneship is that it looks plasticy.  Of course, this is because it's depicting water on rocks, but coupled with the rock surface, it makes it look a little unrealistic.  The rock below is kind of bizarre because it has all that nice molding, but the edge is razor sharp.  But do you see that I mean by plastic?  That sail also does an Uru thing where it cuts into the adjacent post.

Plastic rocks...such as you find  in Star Trek: The Original Series
It doesn't interfere with gameplay or anything, but it's just something I noticed.

On that note, Cyan has made some updates that should fix some of the bugs people are encountering.  Find the list HERE.  I do hope that helps people.

Channelwood will be next!  I am saving the best for last: Selenitic!  Oh gosh, that Vanessa Williams song just popped into my head.  Whoa, early 90s alert!  Yikes!  I haven't heard or thought about that song since probably 1998 -- I'm surprised I remember it.  


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