I realized the moment I fell into the fissure that the Book would not be destroyed as I had planned. It continued falling into that starry expanse, of which I had only a fleeting glimpse. I have tried to speculate where it might have landed, but I must admit that such conjecture is futile. Still, questions about whose hands might one day hold my Myst book are unsettling to me. I know my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written. -- Atrus

Saturday, March 29, 2014

RealMyst Masterpiece Edition Review #5: Selenitic, End Game, and Rime

Right-o, so finale!  It has only taken a century!  Real life was taking center stage.  As with the last post, I had already played this portion a while ago, but I only just now had the time to write it up.  I doubt it will be very eloquent or interesting.  But it will be long.

Side note, I had noticed that Steam wasn't clocking my gameplay which I found annoying because I like getting those little prizes.  Honestly, I have no idea why because it is entirely unnecessary, but I want prizes!  Hehe!  Then I realized that you can play the game without having to go through Steam.  Nevertheless, I went through Steam so I could get stuff that doesn't matter.  While I was there I noticed Rome Total War 2 was marked down 50%.  I still don't have funds to spare for it, though, so not yet, RTW2.  Also with Steam I didn't realize there was a screenshot feature, but I do now!  Happy times.

Once again, it had been so long since I have played this game, so getting to Selenitic took some time.  I'm pretty sure other people would get a better combination of voltage in the little room that powers up the spaceship, but I came up with 1, 2, 3, 6, 7, 8, and 10 to make 59.  Something I notices in the volt room is that the panes of glass distort the images of the machines behind them as you walk back and forth.  I found this very cool and realistic!

I love the metal texture!

I also love the rockiness.

And I also love the glass distortion.
The keyboard did not pose any problems for me.  I know some folks have a lot of problems with it because of the whole hearing and applying the appropriate notes, but, all you need to do is count the keys!!  And ta-da! you're in.  Why is it a spaceship/rocket though?

Just count the keys and then count the notes.  Listening is hardly necessary
Funny thing, I gave a presentation last December on the unusual "helicopter hieroglyph" and "spaceship hieroglyph" that appear in an ancient Egyptian temple and I was so excited because I used a screenshot of the Myst spaceship for comparative purposes.  Those who know me well were rather amused that I managed to squeeze in something Myst-related.  Where there's a will there's a way!

Now in Selenitic, which I always liked best, it's is a touch disappointing not to see a day/night cycle here because the journal praises it so much.  Of course, that is before Atrus stabilized the Age, but even so.  I also noticed that the water isn't as impressively rendered, but maybe that is because you are seeing it under a layer of fog.  When the fog parts as you move around it is very nice to see the landscape emerge -- again, quite realistic.

Da journal discuss day/night colors!

The water isn't as impressive as elsewhere, and also compare it to the realistic looking rock of the platform.

This is a gorgeous image.
And the landscape is extremely beautiful.  It's hard to take a bad picture of this place.  It reminds me of a less mind-blowing version of Ahnonay, that is is you look at the shape of the island and that structure in the center.  Let's just pause and appreciate Selenitic:

Pink tree garden

Pink leaves falling

Pink tree garden and its pool

The fiery chasm of Mordor!

I want a Myst clock!  This shot with the lighting is gorgeous!

Colorful crystals in the sunlight

A bridge to nowhere
You can zip around this island very easily because the puzzles are rather straightforward.  Maybe that's why I like it best HA!  But what's most fun about this Age is while you are wandering and enjoying the scenery such as the garden and the crystals, when you enter the underwater cave you are completely surprised by BATS!  I shrieked when those things flew at me and it took me a couple of seconds to calm myself before proceeding!  I quickly aligned the sounds to the frequency thingy, took the combination, and hurried along to the door at the beginning of the Age so I could head back with my pages.

One thing I noted about the Myst series is its brilliance with respect to the final door, which is usually at "the place which you came from."  Bonus points if you know the origin of that quote.  But did you notice this?  Uru seems to be a bit more linear though.  Eder Kemo is, of course, an exception.  Likely there are others.  Which would prove this entire paragraph wrong.

When I first played this game I found it to be the easiest one, at least until I came to that little car at the end.  For some reason it didn't strike me that I needed to know the sounds associated with the directions.  It's pretty obvious, though.  I mean, the entire Age and even unlocking the Age has to do with sound.  There was a bug where two of the directional sounds were opposite of the ones you hear in Mechanical.  I'm not sure if this was fixed or not, but it is not imperative that you need the clues from Mechanical to solve the Selenitic puzzle.  Eventually you get it because the tracks set you up pretty well.  Anyway, this was my path: N --> W --> N --> E --> E --> S --> S --> W --> SW --> W --> NW --> NE -->N --> SE

Back on Myst Island, I listened to the two brothers: Achenar, the weirdo and Sirrus, the silver-tongued liar.  And then I ignored them, typed in the code in the fireplace/panic room (which Yeesha uses it as) and listened to Atrus.  I then ran out to get the white page and I spent a great deal of time turning the marker switches off before I remembered they are all supposed to be on!  I passed the white page along to Atrus and happiness ensued.  And then it was time for


I had only visited Rime once in my life, so it was really like playing for the first time.  It was pretty simple going about things.  Getting there is fun.  The Rime journal is actually on the library shelf the whole time, but when it's knocked on the floor it is quite obvious that there is more to the game!  Finding out what that button on the back of the viewer in the dockside room is quite interesting -- the Miller brothers' ability to hide things in plain sight never ceases to amaze.

Topographical map displays Rime, not Myst like I always thought.  Durrrr!
Rime is so beautiful with its snow and its crazy lights.  In the journal, Atrus writes that Sirrus was especially at home there: "He seems to enjoy the ice and the cold weather."  With that in mind, he is a lucky duck for having chosen to enter the red book (Spire) instead of the blue book (Haven).  Spire is right up his street.  But isn't it unfair that he should find himself in an environment he knew he had the potential to control at the outset?  Achenar really got the raw end of the deal.

It's snowing!
Once I got to the crystals room it took me forever to realize that you have to click and hold for the crystals to change color.  Just clicking changes the shape.  When I input the color/shape code, though, nothing happened!  I kept fiddling about until finally I discovered that the final crystal, which is purple on the sheet, is actually supposed to be dark blue.  An intentional mistake?

The code to view Riven: red, green, cyan, yellow, purple.
Anyhow, even though I've played Riven countless times, when I saw Riven in the viewer I got chills!

Peek-a-boo, Jungle Island!  (And the actual code: red, green, cyan, yellow, and NOT purple.)

Overall, I thought this game was revamped beautifully!  I am quite happy with the result and I am pleased to count it among my collection.  Recommended.  (Of course it is; it's a Myst game!)


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